“James Paul Gee on Learning with Video Games” is the podcast
I will be looking at now. Video games are often controversial in general and
definitely in education. Gee is a major advocated of video games in the
classroom.
Gee explains that today’s video games are much more than
just the game. Games have become a social phenomenon. Role-playing games have
become increasingly popular, which are played with other people. The main example he uses is World of
Warcraft. In this game players make groups of 5 where they all specialize
differently, yet must maintain a big picture view to do well. This has obvious
overlap with the modern successful business strategy.
It is really interesting to me, a non-gamer to the core,
that video games can integrate skills that would be really useful in the real
world. When seen from this perspective, teachers can use the games that
students play for fun to help the student understand content collaboration and
business strategy.
Another example Gee gives is the game of Portal. In Portal
players make orange and blue “portals” where they enter one and come out the
other to get to different places to complete missions. However, the game
follows the laws of physics. This game could be a fantastic way for a physics
teacher to pull in the students’ interests to help them understand the
material. Playing the game would likely be an advantage to better understand
concepts taught in class.
Gee offers many other examples. However, the main takeaway
for me is that as teachers we need to be intentional about understanding the
culture and interests of our students. It is their interests that give them
experiences. A person’s experiences is what helps them to learn, really
learn. We need to give students the opportunity
to really use the knowledge that they are being taught in the classroom. While
at the same time realizing the depth of their current hobbies and relate that
knowledge to their academics as well. This is a distinct two-way street.